A software rendering engine utilizing points map for incredibly fast rasterization.
A physics engine combining both CA and rigid bodies. Along with other simulated parts.
Implementation of basic algorithms from scratch using distributed computing.
Simulating different ecosystems using my voxel engine to test procedural creatures and diffferent animal AIs.
Ranging from LLMs to small neural networks trained on basic games like tetris, dino, snake etc...
Legacy ray marching implementation, superseded by the current path tracer architecture.